107. The Play Area also includes Non-Board Zones.

107.1. The Trash

107.1.a. This space is where cards are placed when they are killed or discarded, when they finish being executed as spells, when they are moved to the trash as an effect, etc.
107.1.b. Represents cards that have been used or spent.
107.1.c. Each player has a separate trash.
107.1.d. A card owned by a player can never, for any reason, be put into a trash of another player. If it would be, it's put into its owner's trash instead.
107.1.e. The cards in the Trash are unordered. Their sequence does not matter, and they may be reorganized.
107.1.f. The cards in any player's Trash are Public Information. See rule 127. Privacy for more information.

107.2. The Champion Zone

107.2.a. The space each player puts their Chosen Champion at the start of the game.
107.2.b. The Chosen Champion here cannot be returned to this zone by normal means.
107.2.b.1. If a Chosen Champion is instructed to be returned to this zone, it can only do so if there is not a card already in this zone.
107.2.c. The Chosen Champion can be played from here as normal, following the rules of Playing a Card. See rule 346. Playing Cards for more information.

107.3. The Main Deck Zone

107.3.a. The space for the player's Main Deck.
107.3.b. Primarily houses the face-down deck during gameplay.
107.3.c. The order of cards in the deck is Secret Information during the course of play. See rule 127. Privacy for more information.

107.4. The Rune Deck Zone

107.4.a. The space for the player's Rune Deck.
107.4.b. Primarily houses the face-down runes during gameplay.
107.4.c. The order of runes in the deck is Secret Information during the course of play. See rule 127. Privacy for more information.

107.5. Banishment

107.5.a. This space is where cards are placed when they are banished by a spell or effect.
107.5.b. Represents cards that have been removed from play in a more difficult-to-recover way, or a temporary space to hold cards while effects are being processed.
107.5.c. Each player has a separate banishment.
107.5.d. A card owned by a player can never, for any reason, be put into the banishment of another player. If it would be, it's put into its owner's banishment instead.
107.5.e. The cards in the banishment are unordered. Their sequence does not matter, and they may be reorganized.
107.5.f. The cards in any player's Banishment are Public Information. See rule 127. Privacy for more information.
107.5.g. Some spells or effects may reference cards placed into banishment directly.
107.5.h. Effects that reference cards in banishment only do so by means of also putting the cards there.
107.5.i. The effects or references to cards in banishment do not count as Choosing.
107.5.j. The effects or references to cards in banishment do not count as Attachment.

107.6. The Hand

107.6.a. Each player has a collection of cards they may Play cards from.
107.6.b. This is the location cards go when Drawn.
107.6.c. The cards in a player's hand are Private Information.
107.6.d. The number of cards in a player's hand is Public Information.
107.6.e. The hand can be targeted as a zone, and cards there can be affected by spells and effects when specified.
107.6.f. A card owned by a player can never, for any reason, be put into the hand of another player. If it would be, it's put into its owner's hand instead.