376.4. Some Conditions are commonly used and structured in a way that explicitly defines their use and other properties of the Effect that is associated with it.
376.4.a. Play Effects are Triggered Abilities with the Condition that the Permanent that has the Play Effect being played to the board.
376.4.a.1. These are commonly structured as “When you play me…” for Units and “When you play this…” for Gear.
376.4.a.2. These Triggered Abilities are put on the Chain as Pending Items after the Permanent these effects correspond to is finalized and enters the board.
376.4.a.3. These Triggered Abilities can be referred to as Play Effects.
376.4.a.4. Abilities that trigger when another object is played are not considered Play Effects.
376.4.b. Conquer Effects are Triggered Abilities with a Condition of a Unit participating in, and successfully Conquering a Battlefield.
376.4.b.1. These are commonly structured as “When I conquer…” and “When you conquer…”
376.4.b.2. This category of Triggered Abilities encompasses only those that are triggered from Units that were present during the Conquer action, or Abilities that reference the player that performed the Conquer action. 376.4.b.2.a. The Conquer Abilities of Units are put on the Chain as Pending Items after the Unit(s) these effects correspond to are present at a Battlefield when a player gains control of it and gains 1 Victory Point from Conquering. 376.4.b.2.b. The Conquer Abilities of anything that references the player Conquering is put on the Chain as a Pending Item when the Condition that the player that controls the triggering source has performed a Conquer and gained 1 Victory Point. 376.4.b.2.c. If the act of gaining one point from Conquering is negated or replaced in any way, the Conquer Effect will still trigger.
376.4.b.3. These Triggered Abilities can be referred to as Conquer Effects.
376.4.c. Hold Effects are Triggered Abilities with a Condition of a Unit being present at a Battlefield during the Beginning phase when a player scores Victory Points from Holding.
376.4.c.1. These are commonly structured as “When I hold…” or “When you hold…”
376.4.c.2. This category of Triggered Abilities encompasses only those that are triggered from Units that were present during the Hold action, or Abilities that reference the player that performed the Hold action. 376.4.c.2.a. The Hold Abilities of Units are put on the Chain as Pending Items after the Unit these effects correspond to are present at a Battlefield when a player maintains control of it and Gains 1 Victory Point during their Beginning Phase from Holding. 376.4.c.2.b. The Hold Abilities of anything that references the player Holding is put on the Chain as a Pending Item when the Condition that the player that controls the triggering source has performed a Hold and gained 1 Victory Point. 376.4.c.2.c. If the act of gaining one point from Holding is negated or replaced in any way, the Hold Effect will still trigger.
376.4.c.3. These Triggered Abilities can be referred to as Hold Effects.
376.4.d. Attack Triggers are Triggered Abilities that trigger when a Unit gains the Attacker designation for the first time during a combat.
376.4.d.1. These are commonly structured as “When I attack…”
376.4.d.2. These Triggered Abilities are put on the Chain as Pending Items after the Unit these effects correspond to gains the Attacker designation during Combat . 376.4.d.2.a. These triggers can only become fulfilled once per combat, despite a Unit being able to gain and lose the Attacker designation multiple times in the same combat.
376.4.d.3. These Triggered Abilities can be referred to as Attack Triggers.
376.4.e. Defend Triggers are Triggered Abilities that trigger when a Unit gains the Defender designation for the first time during a combat.
376.4.e.1. These are commonly structured as “When I defend…”
376.4.e.2. These Triggered Abilities are put on the Chain as Pending Items after the Unit these effects correspond to gains the Defender designation during Combat . 376.4.e.2.a. These triggers can only become fulfilled once per combat, despite a Unit being able to gain and lose the Defender designation multiple times in the same combat.
376.4.e.3. These Triggered Abilities can be referred to as Defend Triggers.