422. Detach

422.1. Detaching is the act of unlinking two cards that are currently linked through the act of Attaching . This causes one to cease being Attached , and potentially causes the other to cease being a Top-Most card.

422.1.a. Detaching affects only cards that are currently Attached to another card.
422.1.a.1. Game effects that instruct a player to Detach a card that is currently not Attached to anything will do nothing.
422.1.b. When one or more cards become Detached , they cease to be in the Attached state.
422.1.b.1. To represent this, these cards should no longer be placed under the card they were previously placed under as Top-Most Card.
422.1.b.2. If the Top-Most Card no longer has any cards Attached to it after this, it is no longer a Top-Most Card.
422.1.c. The card being Detached has its Effect Text become Inactive and its Rules Text cease being Inactive.
422.1.d. The Top-Most Card ceases to have the Effect Text of the card being Detached appended to its Rules Text.
422.1.e. The Top-Most Card ceases to have its Might modulated by the Might Bonus of the card being Detached.

422.2. Detaching is a Limited Action.

422.2.a. Players may only Detach cards when directed to by Game Effects.

422.3. Detaching cards does not inherently choose, or specify a target. However, Game Effects that Detach cards may.

422.4. When a card Detaches from a Top-Most Card , its location is the same as the Top-Most Card from which it Detached.

422.4.a. If the Detached card was a Gear and this causes it to become present at a Battlefield , it will be Recalled during the next Cleanup.
422.4.b. If the Attached card was Detached because the Top-Most Card changed zones from a board zone to a non-board zone, then the location that the Attached Card will Detach to is the last location the Top-Most Card was at before changing from a board zone to a non-board zone.