Last Updated: 2026-07-16

489.8. Unique Rules

489.8.a. Players may play spells or activate abilities during their Teammate's Turn. In order to do so, their Teammate will invite them to play a spell or activate an ability using their own Priority.
489.8.b. Battlefields controlled during the Beginning Phase of a player's turn by that player's teammate are disqualified from being scored by that Team, that turn. Example: A player may not induce their partner to retreat, and then conquer a Battlefield their teammate was controlling.
489.8.c. Control is not shared.
489.8.c.1. Players may not Hide cards at Battlefields controlled by their Teammate.
489.8.c.2. Players may not issue Standard Movement to their Teammate's Units.
489.8.d. Points are shared by a team.
489.8.d.1. Both players on a team have the same number of Victory Points.
489.8.d.2. If a player gains or loses points, their team gains or loses those points.
489.8.d.3. If a spell or ability references or checks a player gaining or losing points, that ability checks whether that player's team gains or loses points.
489.8.e. Friendly describes controlled Game Objects by a player or their Teammate. Example: "When you play me, ready a friendly unit" could target a player's own Units or their teammate's Units.
489.8.f. Hands are Private Information. Players may show their Private Information to one or more players at any time during play, including their teammate.
489.8.g. The Final Point has an adjustment to the criteria when scoring.
489.8.h. Teammates may not utilize the same Champion Legend.
489.8.i. Teammates may not utilize the same Battlefields.