Last Updated: 2026-03-30

823.1. Hunt is a Triggered Ability keyword.

823.1.a. Hunt is present on Units.
823.1.b. Hunt is both a Conquer and a Hold effect.
823.1.c. Hunt is formatted as "Hunt X"
823.1.c.1. Hunt is functionally short for: "When I Conquer or Hold, my controller gains X XP." See rule 728. XP for more information
823.1.c.2. If X is omitted, it is presumed to be 1.
823.1.c.3. X is referred to as the Hunt Value.