Last Updated: 2026-07-16

133. Category

133.1. A card can have one or more Categories and Sub-Categories based on the properties of its front and back sides.
133.2. These Categories and Sub-Categories dictate the behaviors of the card during play.
133.3. Spells and other effects can refer to categories, sub-categories, supertypes, card types, tags, and other characteristics inclusively or exclusively. Example: A "non-unit card" is any card that is not a unit. Example: A "unit" is any game object that is a unit, regardless of any other categories it belongs to.
133.4. Main Deck Cards begin the game in the Main Deck or (in the case of a Chosen Champion) the Champion Zone.
133.5. Rune Deck Cards begin the game in the Rune Deck.
133.6. Other Cards are not part of either the Main or Rune Decks and begin the game in a zone determined by their type.
133.7. Supertypes are Categories that may apply to game objects of multiple types. They are listed before a card's type.
133.8. Tags are Categories that may apply to game objects of multiple types. They are listed after a card's type.