Last Updated: 2026-03-30

369. Replacement Effects intercede during the execution of a Game Effect and alter its execution.

369.1. A Replacement Effect can usually be identified by the presence of the terms "would" or "instead." Example: Zhonya's Hourglass reads "The next time a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it." This is a replacement effect that alters the execution of any Game Effect that would kill a friendly unit.
369.2. Some Game Actions are themselves Replacement Effects. Example: Burning Out is a replacement effect.​ Example: Preventing Damage is a replacement effect.