375. If an event that a Replacement Effect applies to would be modified by a Game Effect, or the results of that event would be modified by a Game Action, the Replacement Effect will inherit those modifications. Example: Treasure Hunter reads "When I move, play a Gold gear token exhausted." A Replacement Effect that says "if you would play a token gear, play that token and an additional copy instead" is applied to the event of the Gold gear token being played. The additional copy will also be exhausted, as it inherits the "exhausted" modification. Example: Another Replacement Effect says "if you would play a token, draw 1 instead." The modification cannot apply, so we ignore it. Example: A spell reads "play a ready 3 [M] Mech token. Then do this: Give it Temporary." A Replacement Effect that says "if you would play a unit token, play that token and a 1 [M] Recruit token instead" is applied to the event of the Mech token being made. The Recruit token enters ready and is given Temporary.