Last Updated: 2026-03-30
383.2. Triggered Abilities have a Condition and an Effect.
383.2.a. The Condition follows the When.
383.2.b. The Effect is the Instruction that follows the comma after the Condition.
383.2.c. The Condition of a Trigger is evaluated after a potentially inciting event has been processed.
383.2.c.1. If a Game Object with a Triggered Ability that is active in a specific zone, it is evaluated and subsequently triggered if it enters that zone at the same time that its Trigger's condition is met. Example: Immortal Phoenix says "When you kill a unit with a spell, you may pay [1][C] to play me from your trash." This ability triggers if Immortal Phoenix is in your trash immediately after you kill a unit with a spell, even if the unit you killed with a spell was that Immortal Phoenix.
383.2.c.2. A Game Object will not be able to successfully be able to evaluate its Trigger Condition, however, if it leaves the zone that its Trigger is active from at the same time that its Trigger is satisfied. Example: Viktor, Leader says "When another non-Recruit unit you control dies, play a 1 [M] Recruit unit token into your base." This ability triggers if Viktor is on the board immediately after another non-Recruit unit you control dies. It does not trigger if Viktor and another non-Recruit unit you control die during the same game action (for instance, if they are both killed in the same Cleanup due to the damage dealt by Unchecked Power).