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Section 383
Last Updated: 2026-07-16
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383. Triggered Abilities are repeatable effects that happen when a Condition is met.
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383.1.
Triggered Abilities can usually be recognized by the word "when" followed by a game action or event; the word "at" followed by a point in time during the turn sequence; or the phrase "the [Nth] time" followed by a game action or event. Examples:
"When you conquer here, you may spend a buff to draw 1." "At the end of your turn, ready 2 runes." "The first time I move each turn, you may ready something else that's exhausted."
383.2.
Triggered Abilities have a Condition and an Effect.
383.3.
When a Condition is met, a Triggered Ability behaves like an Activated Ability and is placed on the Chain.
383.4.
Some Conditions are commonly used and structured in a way that explicitly defines their use and other properties of the Effect that is associated with it.
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