Last Updated: 2026-03-30

383.4. Some Conditions are commonly used and structured in a way that explicitly defines their use and other properties of the Effect that is associated with it.

383.4.a. Play Effects are Triggered Abilities with the Condition that the Permanent that has the Play Effect being played to the board.
383.4.a.1. These are commonly structured as "When you play me…" for Units and "When you play this…" for Gear.
383.4.a.2. These Triggered Abilities are put on the Chain as Pending Items after the Permanent these effects correspond to is finalized and enters the board.
383.4.a.3. These Triggered Abilities can be referred to as Play Effects.
383.4.a.4. Abilities that trigger when another object is played are not considered Play Effects.
383.4.b. Targeting Effects are Triggered Abilities with the Condition that a Game Object becomes targeted.
383.4.b.1. These are commonly structured as "When you choose me …" or "When you choose a [Game Object] …"
383.4.b.2. These Triggered Abilities are put on the Chain as Pending Items after a spell or ability that targets an appropriate Game Object is Finalized.
383.4.b.3. Although these abilities say "choose" in their Condition, they trigger specifically when an appropriate Game Object is Targeted. See rule 355.6. Targeting for more information on what counts as Targeting.
383.4.b.4. These Triggered Abilities can be referred to as Targeting Effects.
383.4.c. Conquer Effects are Triggered Abilities with a Condition of a Unit participating in, and successfully Conquering a Battlefield.
383.4.c.1. These are commonly structured as "When I conquer…" and "When you conquer…"
383.4.c.2. This category of Triggered Abilities encompasses only those that are triggered from Units that were present during the Conquer action, or Abilities that reference the player that performed the Conquer action.
383.4.c.3. These Triggered Abilities can be referred to as Conquer Effects.
383.4.d. Hold Effects are Triggered Abilities with a Condition of a Unit being present at a Battlefield during the Beginning phase when a player scores Victory Points from Holding.
383.4.d.1. These are commonly structured as "When I hold…" or "When you hold…"
383.4.d.2. This category of Triggered Abilities encompasses only those that are triggered from Units that were present during the Hold action, or Abilities that reference the player that performed the Hold action.
383.4.d.3. These Triggered Abilities can be referred to as Hold Effects.
383.4.e. Attack Triggers are Triggered Abilities that trigger when a Unit gains the Attacker designation for the first time during a combat.
383.4.e.1. These are commonly structured as "When I attack…"
383.4.e.2. These Triggered Abilities are put on the Chain as Pending Items after the Unit these effects correspond to gains the Attacker designation during Combat.
383.4.e.3. These Triggered Abilities can be referred to as Attack Triggers.
383.4.f. Defend Triggers are Triggered Abilities that trigger when a Unit gains the Defender designation for the first time during a combat.